@inproceedings{oppenauer-meerskraut_i_2017, address = {Funchal, Madeira - Portugal}, title = {I {Don}’t like {Gaming}, {It} {Leads} to a {Pressure} to {Perform}: {Older} {Adults} {Refused} {Gaming} {Elements} in a {Digital} {Home}-based {Physical} {Training} {Programme} in {Two} {Qualitative} {Studies}}, isbn = {978-989-758-267-7}, booktitle = {Proceedings of the {International} {Conference} on {Computer}-{Human} {Interaction} {Research} and {Applications} ({CHIRA} 2017)}, publisher = {SCITEPRESS}, author = {Oppenauer-Meerskraut, Claudia and Kropf, Johannes and Bösendorfer, Anna and Gira, Matthias and Heller, Mario and Lampel, Kerstin and Kumpf, Andreas and Stamm, Tanja}, year = {2017}, note = {Projekt: Train\&Win}, keywords = {2017, Bewerbungsverfahren, Center for Digital Health Innovation, Department Gesundheit, Department Medien und Digitale Technologien, Digital Healthcare, Forschungsgruppe Digital Technologies, Institut für Creative Media Technologies, Institut für Gesundheitswissenschaften, Publikationstyp Schriftpublikation, SP IGW Health Promotion \& Healthy Ageing, Studiengang Digital Healthcare, Studiengang Physiotherapie, best-lbheller, peer-reviewed, project\_carma, project\_trainandwin}, pages = {178--184}, }